I've took some ideas from the MTS group and added some of my own.
Stages: Stone Age : Palealolithic- Gen. 1
Mesolithic- Gen. 2
Neolithic- Gen.3
Bronze Age: This is going to be the time of the Egyptians. I'm going to make it so that the Romans take over Egypt.
Iron Age: Thie is going to be in Rome, with the romans. So I guess I can half half Rome and half Egypt subhood?
NOTE: I'm changing this so that it will seem more realistic. So I divided the generations into the real sections by archaeologists. As the generations move up (a generation will be started as soon as the first child becomes a teen) the families will (learning and building more). So I'm adding ages, eras, or periods based upon wiki.
Rotations: I'm playing my households in one week rotation cycles.
Founders: I'm keeping this the way it was introduced in the challenge.
Generations: After the Neanderthal era, I'm cutting down to two generations.
Marriage: The later generations after Nean will marry the first sim that has a high relationship. Neanderthal sims didn't know anything about marriage, so my Stone Age sims won't marry.
I actually have two community lots. One for hunting, and one for free time, since this is the Neanderthal era, and my cave lots don't have enough room for the hot spring.
I do use Sim Manipulator to max out sims' hunger motive, at any time when they can't cook fish, due to the fact that they have no cooking skills, and no sense of knowledge yet. Maybe
Stages: Stone Age : Palealolithic- Gen. 1
Mesolithic- Gen. 2
Neolithic- Gen.3
Bronze Age: This is going to be the time of the Egyptians. I'm going to make it so that the Romans take over Egypt.
Iron Age: Thie is going to be in Rome, with the romans. So I guess I can half half Rome and half Egypt subhood?
NOTE: I'm changing this so that it will seem more realistic. So I divided the generations into the real sections by archaeologists. As the generations move up (a generation will be started as soon as the first child becomes a teen) the families will (learning and building more). So I'm adding ages, eras, or periods based upon wiki.
Rotations: I'm playing my households in one week rotation cycles.
Founders: I'm keeping this the way it was introduced in the challenge.
Generations: After the Neanderthal era, I'm cutting down to two generations.
Marriage: The later generations after Nean will marry the first sim that has a high relationship. Neanderthal sims didn't know anything about marriage, so my Stone Age sims won't marry.
I actually have two community lots. One for hunting, and one for free time, since this is the Neanderthal era, and my cave lots don't have enough room for the hot spring.
I do use Sim Manipulator to max out sims' hunger motive, at any time when they can't cook fish, due to the fact that they have no cooking skills, and no sense of knowledge yet. Maybe